Mar 25, 2007, 05:45 PM // 17:45
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#61
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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Make Kilroooooy Stoooonekin!!!!!! a hero! With his shout too wile you are at it!
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Mar 25, 2007, 08:17 PM // 20:17
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#62
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Desert Nomad
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Quote:
Originally Posted by MSecorsky
IF GW:EN is indeed providing 10 more heroes, do you realize that that is additional storage for:
50 Runes
50 Insignia
10 two handed weapons - or - 10 one handed weapons plus 10 offhands - or - mix of the two
That's a lot of free storage.
And that's per character.
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Yeah, I just want they add the possibility of put armors in heroes, that way heroes could be armor storage too!!! That way you could temporary put FoW armor to Dunkoro and test the new Monk armors (I don't have Monk Fow armor, It's just a example)
Or better: Add one independent storage per Hero!!! (similar to any character has, with bags, etc)
Last edited by NeHoMaR; Mar 25, 2007 at 08:20 PM // 20:20..
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Mar 26, 2007, 12:24 AM // 00:24
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#63
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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That would be pretty good. Though I don't think it'll happen. Too bad, cause it'd be pretty funny.
You: Zhed old buddy, old pal. You won't believe what amazing gear I just got you
Zhed: Is it Rago's flame staff, Two Legs?
You: No, even better. They're called "Saddle Bags of Holding". Best things ever
Zhed: ...
Zhed: Searing Flames.
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Mar 26, 2007, 12:47 AM // 00:47
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#64
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Wilds Pathfinder
Join Date: Nov 2006
Location: Nottingham, England
Guild: The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]
Profession: R/
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Quote:
Originally Posted by EPO Bot
Make Kilroooooy Stoooonekin!!!!!! a hero! With his shout too wile you are at it!
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/Signed
I would put money on Gwen being a hero.
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Mar 26, 2007, 03:09 AM // 03:09
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#65
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Academy Page
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Cool 10 new heros. I can only use 3... another 10 heros is just what I need.
/sarcasm
I can see the use of ten more heros for the people who do not have nightfall, but if they probably aren't going to buy new chapters/expansions or whatever, what's the point?
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Mar 26, 2007, 05:38 AM // 05:38
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#66
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Jungle Guide
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Yeah, there really isnt much point in adding 10 more heroes (especially repeat classes) when you can only use 3 at a time. Yes, it means more storage space and easier to change hero builds without having to redo their armor but it's a shame to have so many heroes go unused.
For those people who say the heroes will discourage human interaction, well that's bull. I play with people (Guildies and friends) when I actually have the time. But when I'm strapped for time or when I just want to just mess around then I take heroes. And wouldnt it be nice to actually be able to build a whole team in PVE? That would actually get me to play through the campaigns once again.
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Mar 26, 2007, 08:14 AM // 08:14
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#67
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Actually,there is big point in adding more heroes even if they are repeat professions.
Possibility of having 3 of a class heroes in team can always be usefull if you are in for very specific teambuild. Of course, having 4 of same class would be pointless.
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Mar 26, 2007, 09:21 AM // 09:21
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#68
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Academy Page
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Quote:
Originally Posted by berlioz7
Gaile, can you Please ask the developers if its possible for us to have all hero groups? I mean those who dont want to play with other players are just going to use henchies anyway.
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Then take a page from your own book. Just take henchies. A well thought out and well equipped set of heroes and henchies will accomplish the same means in most scenarios anyway. If you could just take a full set of heroes, what would be the need to take any henchies at all? What would be the need to seek out other people to do things in the game with? There are other people playing the game, other then yourself and your close clique of friends/guild mates.
I'm not directing all of this at you specifically, but to everyone with this reasoning. You're on the BS express if you think allowing full hero teams wouldn't encourage anti-social gaming.
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Mar 26, 2007, 09:32 AM // 09:32
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#69
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Just a guess I think the Other Race Heroes will be using differ skills maybe but I am just 12% or less sure about it^^.
Cause if were gonna have another 10 heroes, umm.....
I'll get 2 of each, other male ele and other female ele = P.
What difference does it make both are eles so they have both same skills.
Hey you bring SF build and I also SF build would that be great.
So you'r party have now 4 or more SFs (including you.) Yay^^! = P (Sarcastic)
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Mar 26, 2007, 09:42 AM // 09:42
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#70
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Academy Page
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Nah, we already have Zhed. He's a centaur, and he doesn't use anything racially specific. I'm pretty sure they won't give the heroes of a different race monster skills or any race specific skills. But maybe a few will get a PVE only skill or two that they can use just for show like a transformation skill for the one that becomes a beast, ect. It won't be anything game breaking though. Speculation on my part.
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Mar 26, 2007, 09:49 AM // 09:49
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#71
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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Sorry for the flame here but Give me a FRACKING BREAK!!!
Heroes sheesh. enough already. Yea they are good but common... 9 characters with 15 heroes... That 144 different inventories to keep track of. And not only that because everyone wants to have a top level hero right away 90% the time people prefer to go with Their heroes instead of PUGs or hell even guildies just to lev up their heroes for the single player game that GW is quickly becoming... Hell I'm all for a single player game thats disconnected from the internet if thats what you want. after all, your only playing with yourselves. SO might as well have some privacy while doing it. But thats not what GW was ever to be. Single player.. no... Its a community game that is suppose to reward and encourage FULL Player Parties, and punish those parties that are NOT full or only filled with henchies or heroes. Penalties like No gold or green drops possible while in single player mode, Or Masters not possible in single player mode. Personally I hope this is what HARD mode will be. And not a henchmen or hero anywhere to be found... THIS and ONLY THIS will encourage full player parties again in GW.
I'm sorry but I think part of the reason companions are now going to be limited to 1 and not be affiliated with the party size at all in GW 2 is because Heroes was a frack up on anets part and they know it. They should have eliminated henchmen entirely or forced people to make a choice to go with henchies or heroes, but not allow both... because all it did was make it that no one wanted to play with anyone else until they had all their heores maxed out. And remember most of us started with LOW LEVEL heroes. Anet corrected this error by making heroes lev 15 right away in the game, and allow them to level very fast now. So the need to grind them up all the time is limited.
Sorry for the rant. I liked the hero system. But it was abused and over used... And quite frankly its a grinders dream... cause there was no reason not to just have the 15 heroes for the account instead of 15 separate ones for each character... All it did was allow people to have a ton more storage... and force more single player easy mode throughout the game. they could have easily kept the access to the heroes limited per character until a required quest were finished for each to gain access to them at appropriate times. But there is no reason at all to have 135 separate heroes per account to keep track of... Anet realized this far too late and the damage was already done...
Its like pulling teeth to get even the guildies to work together to do a mission anymore... And that is 100% the hero factor... Cause who needs players when you can use heroes??? And that here in lay the problem. MMO becomes SPO Single Player Online. What a waste... No wonder they needed a clean slate with GW2. Prey they don't make the same mistake with it.
Last edited by =HT=Ingram; Mar 26, 2007 at 09:56 AM // 09:56..
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Mar 26, 2007, 09:52 AM // 09:52
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#72
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Banned
Join Date: Mar 2007
Location: Philippines
Guild: Kill Noobania (Noob)
Profession: P/
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It would be very out of the box if Shiro, Lich and Varesh suddenly became heroes and when you take them to their home campaigns, you get some very awkard dialogue. LOL.
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Mar 26, 2007, 10:53 AM // 10:53
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#73
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Jungle Guide
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Quote:
Originally Posted by =HT=Ingram
Sorry for the flame here but Give me a FRACKING BREAK!!!
Heroes sheesh. enough already. Yea they are good but common... 9 characters with 15 heroes... That 144 different inventories to keep track of. And not only that because everyone wants to have a top level hero right away 90% the time people prefer to go with Their heroes instead of PUGs or hell even guildies just to lev up their heroes for the single player game that GW is quickly becoming... Hell I'm all for a single player game thats disconnected from the internet if thats what you want. after all, your only playing with yourselves. SO might as well have some privacy while doing it. But thats not what GW was ever to be. Single player.. no... Its a community game that is suppose to reward and encourage FULL Player Parties, and punish those parties that are NOT full or only filled with henchies or heroes. Penalties like No gold or green drops possible while in single player mode, Or Masters not possible in single player mode. Personally I hope this is what HARD mode will be. And not a henchmen or hero anywhere to be found... THIS and ONLY THIS will encourage full player parties again in GW.
I'm sorry but I think part of the reason companions are now going to be limited to 1 and not be affiliated with the party size at all in GW 2 is because Heroes was a frack up on anets part and they know it. They should have eliminated henchmen entirely or forced people to make a choice to go with henchies or heroes, but not allow both... because all it did was make it that no one wanted to play with anyone else until they had all their heores maxed out. And remember most of us started with LOW LEVEL heroes. Anet corrected this error by making heroes lev 15 right away in the game, and allow them to level very fast now. So the need to grind them up all the time is limited.
Sorry for the rant. I liked the hero system. But it was abused and over used... And quite frankly its a grinders dream... cause there was no reason not to just have the 15 heroes for the account instead of 15 separate ones for each character... All it did was allow people to have a ton more storage... and force more single player easy mode throughout the game. they could have easily kept the access to the heroes limited per character until a required quest were finished for each to gain access to them at appropriate times. But there is no reason at all to have 135 separate heroes per account to keep track of... Anet realized this far too late and the damage was already done...
Its like pulling teeth to get even the guildies to work together to do a mission anymore... And that is 100% the hero factor... Cause who needs players when you can use heroes??? And that here in lay the problem. MMO becomes SPO Single Player Online. What a waste... No wonder they needed a clean slate with GW2. Prey they don't make the same mistake with it.
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Wow. So much rage for the Heroes. If you don't like them then you don't have to use them. Why do you care how others play with them? Why force people to ALWAYS team up in PUGs?
And stop assuming that people who use heroes never play with real people. Heroes are a good option. Options are there for you to take them or not take them. Suggesting that they should have taken out heroes/henchies is just retarded. Ever try finding a group in those empty outposts?
Basically you're getting all pissy at how people are playing because they arent playing the way YOU want them. And you wonder why people prefer henchies/heroes...it's so we don't have to deal with people like you who want to dictate what others do....even if it doesnt affect you.
EDIT: And the reason why GW2 apparently limits you to one companion is because of the design of the game. The world is persistant and geared even more to solo play (It's even described as more solo in the article) When the world is persistant, with people around you, the need for henchies and heroes is dramatically reduced. Also the mob sizes are probably smaller as well.
But in a completely instanced game such as GW1, you NEED to have heroes and henchies. The missions and instances were all designed around an entire team. But instances fracture the amount of people that you can recruit. GW was already inclined to be a single player because of this design. Whining about Heroes screwing up interaction is barking up the wrong tree. It's GW's design that screwed up interaction. Your solution is just to force people to play with each other or not play at all. Very lame.
Last edited by The Ernada; Mar 26, 2007 at 11:07 AM // 11:07..
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Mar 26, 2007, 11:28 AM // 11:28
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#74
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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No I am agreeing they have their place. but so many of them make them be a 100% replacement for players of any kind... More and more because of heroes players will not even talk to another player in game. This kinda defeats the purpose of a MMO style game does it not? thats all I'm saying.
I agree Heroes are good and have their purpose, but when they become the SOLE companion throughout the game. that needs to be discouraged, not encouraged.. I think thats part of the reason in GW2 a companion will not count as a party member, and your limited to 1 such companion for each player at a time... SO party of 8 becomes a party of 16 with companions. but that means a good 8 players are playing with you at least...
And if there are more missions like harvest temple (EXPECTED) there could be missions that pair you with other parties(16vs16 or 32vsInstance) to either work with or fight against for the resource or Mission Goal. Thats a good thing... It promotes real community participation and true MMO style gameplay.
this concept also nerfs the solo farmers.. because if a mission allows you to work as a team or decide to fight against the others, and all the sudden a solo guy comes in, the other party can easily shut them out of the area and tell them to get a team to play with, Join with them, or die... Thus solos will be DISCOURAGED from going it alone... Its actually rather logical to go this route. it preserves the community as a whole.
Last edited by =HT=Ingram; Mar 26, 2007 at 11:33 AM // 11:33..
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Mar 26, 2007, 01:14 PM // 13:14
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#75
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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I have a feeling Jatoro Musagi will be a hero. He always seems to pop up. He's a ranger isn't he?
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Mar 26, 2007, 03:53 PM // 15:53
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#76
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Krytan Explorer
Join Date: Jun 2005
Location: Atlanta, GA
Guild: Girl Power [GP]
Profession: Me/Mo
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Silly, silly people.
Gwen can't be a hero - she's the endgame boss!
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Mar 26, 2007, 05:55 PM // 17:55
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#77
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by =HT=Ingram
No I am agreeing they have their place. but so many of them make them be a 100% replacement for players of any kind... More and more because of heroes players will not even talk to another player in game. This kinda defeats the purpose of a MMO style game does it not? thats all I'm saying.
I agree Heroes are good and have their purpose, but when they become the SOLE companion throughout the game. that needs to be discouraged, not encouraged.. I think thats part of the reason in GW2 a companion will not count as a party member, and your limited to 1 such companion for each player at a time... SO party of 8 becomes a party of 16 with companions. but that means a good 8 players are playing with you at least...
And if there are more missions like harvest temple (EXPECTED) there could be missions that pair you with other parties(16vs16 or 32vsInstance) to either work with or fight against for the resource or Mission Goal. Thats a good thing... It promotes real community participation and true MMO style gameplay.
this concept also nerfs the solo farmers.. because if a mission allows you to work as a team or decide to fight against the others, and all the sudden a solo guy comes in, the other party can easily shut them out of the area and tell them to get a team to play with, Join with them, or die... Thus solos will be DISCOURAGED from going it alone... Its actually rather logical to go this route. it preserves the community as a whole.
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Sorry, but I work, a lot. And not regular hours, either, so when I get the chance to play there really aren't many other players on. I can either spam all night that I'm looking for a group, or I can grab some heroes and henchmen and actually play the game.
There are people who play MMOs that actually have lives. We can't wait around all day to form a group for a silly little quest or mission.
Thank you ANet for adding heroes, so that on the nights I am stuck with henchmen, I'm not stuck with completely stupid AI, I can at least have 3 half-way decent helpers.
Heroes didn't hurt the community, the players did. By acting stupid in missions, bringing the lamest skillbars, ignoring the advice of the rest of the team. I'm not saying everyone does this, but there are quite a few bad players out there ruining it for everyone else. I've had my fair share of run-ins with these people and some days I'd rather spend that extra half-hour struggling through the mission with henchmen, then not being able to complete it at all because of a moron.
__________________
I like pizza.
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Mar 26, 2007, 06:50 PM // 18:50
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#78
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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Actually, the biggest gain for the new heroes are folks who do NOT own Nightfall. They'll have access to 10 heroes for a 'reduced' price.
Edit: Oh yeah, you all with the Gwen stuff... sheesh ;P Its almost as if you had a grudge over the fiery conflagration thing.
Last edited by lennymon; Mar 26, 2007 at 07:19 PM // 19:19..
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Mar 26, 2007, 07:46 PM // 19:46
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#79
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Jungle Guide
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Quote:
Originally Posted by =HT=Ingram
No I am agreeing they have their place. but so many of them make them be a 100% replacement for players of any kind... More and more because of heroes players will not even talk to another player in game. This kinda defeats the purpose of a MMO style game does it not? thats all I'm saying.
I agree Heroes are good and have their purpose, but when they become the SOLE companion throughout the game. that needs to be discouraged, not encouraged.. I think thats part of the reason in GW2 a companion will not count as a party member, and your limited to 1 such companion for each player at a time... SO party of 8 becomes a party of 16 with companions. but that means a good 8 players are playing with you at least...
And if there are more missions like harvest temple (EXPECTED) there could be missions that pair you with other parties(16vs16 or 32vsInstance) to either work with or fight against for the resource or Mission Goal. Thats a good thing... It promotes real community participation and true MMO style gameplay.
this concept also nerfs the solo farmers.. because if a mission allows you to work as a team or decide to fight against the others, and all the sudden a solo guy comes in, the other party can easily shut them out of the area and tell them to get a team to play with, Join with them, or die... Thus solos will be DISCOURAGED from going it alone... Its actually rather logical to go this route. it preserves the community as a whole.
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Dont get me wrong. I'd like to play with other people as well (okay maybe just friends and guildies) but as I said before, it's not Heroes that killed off multiplaying it was GW's instance design and the fact that it's missions are revolved around an entire team of either people or NPCS or both.
In most persistant MMOs, there is no need for henchman because most areas can be run through by a single person. The mob sizes are small enough and far apart enough that you can go solo. Not to mention the fact that there's usually other people who arent even in your party fighting the same mobs as well, so it's almost like theyre in your group.
In persistant world MMOs, you can also pick up people on the way. And they can leave whenever they want. No need to build up a team before you go into the wilderness and no need to be stuck with that same team.
As for the missions, usually they are scaled for how many people are in the party (ala City of Heroes) If you are solo, the mission spawns a small number of mobs. If you are in a full team, the mission spawns an entire army. In GW, the instances and missions are always the same, made for an entire team.
So GW was doomed from the very start to be less multiplayer friendly. But guess what? In GW2, people STILL can play by themselves. The difference is, that you can play alone but still have people around you.
But forcing people to team up before you can advance in the game is very bad game design. You can encourage human interaction in far better ways and that's why GW2 has been remade into a persistant world. Heroes did NOT kill off human interaction. The crappy community and GW's instance design did.
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Mar 26, 2007, 09:43 PM // 21:43
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#80
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Academy Page
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Not all of us have a buddy list full of people we can just hit up, or belong to a guild of people who revolve around our individual schedules. Must be nice maybe some of us are working on it. But before you call bull, you have to think about the developing player. Coming into the game thinking they can get a nice human party started, maybe get to know some people and get a good game going. Or maybe the enigmatic person who wants to get to know people in town, get a good discussion going and maybe get something started outside. Might even be people trying to interact with other people. These people aren't in too many friendlists at the moment, or even guilds, and they grow everyday in number for every new gamer that joins the game. These guys don't have every skill unlocked, or level 20 heroes across the board.
This is the in-game community. Yes, it's really there. They have it rough enough as it is. The scenario you're suggesting would just about completely destroy this sect of player and force them to either jump on the friend clique train (easier for some harder for most) or solo the game with heroes. What do you say to the person who doesn't play but one or two characters? How are they supposed to remain competitive with multiple heroes (15 now, 25 soon enough) of different classes? Play more characters? Farm hero points up to a maximum of 31-32 points (this only possible by maxing both sunspear and lightbringer titles ATM, one or both of which you can't do yet reasonably) to unlock 32ish of the games available skills (including the fact that you can't unlock elite skills with said points)? Go PVP some stuff open? Take henchies with inferior bars, while the other guy tromps the campaigns with his superior 7 hero team? Wait in town for another shmoe like themselves?
The game can't even operate properly without the community you are suggesting (indirectly or otherwise) we eradicate. This is Guild Wars not AI Wars.
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